Fe All R15 Emotes Script Fix [PLUS × Bundle]

-- LocalScript local Players = game:GetService("Players") local RunService = game:GetService("RunService")

: If your emote is being overridden by the default walking or idle animations, ensure the AnimationPriority is set to Action . fe all r15 emotes script fix

-- Configuration local EmotesFolder = game.ReplicatedStorage.Emotes His avatar spun into a perfect, fluid breakdance

-- Optional: Auto-stop after 5 seconds to prevent looping glitches task.wait(5) if animationTrack.IsPlaying then animationTrack:Stop() end No glitches

“bro my dance wont show” “emotes broken again” “leo pls fix”

He hit "Play Solo" to test. He typed the command. His avatar spun into a perfect, fluid breakdance. He held his breath and checked the secondary test window—the dummy player was seeing it too. No T-posing. No glitches.

It was 11:47 PM. Leo opened the script — a messy amalgamation of RemoteEvents, AnimationTracks, and humanoid states. The core problem: the remote event that fired the emote to all clients was getting throttled. He saw the error in the Output: