: The script calculates the directional vector between the user and an enemy. View Angle Overwrite

Automates the firing mechanism as soon as a target is locked. Technical Mechanics

Vector Delta = TargetAngles - CurrentAngles; Delta.Normalize(); Delta /= SmoothAmount; CurrentAngles += Delta; WriteProcessMemory(hProcess, (LPVOID)(engineBase + viewAngleOffset), &CurrentAngles, sizeof(Vector), NULL);

Specifically designed to automate melee kills when in range.

Auto-Wall (shooting through walls), No Recoil, and No Spread. Convenience: Auto-Shoot and Auto-Pistol. Sample Post Template You can adapt this draft for your needs: