Users "explore" different areas of the town to trigger specific events or character meetups. Customization:
Checklist for immediate next steps (first 30 days) bound town project
: Many interactions are gated by your relationship level with a character. This is typically raised by: Giving specific gifts found during exploration. Choosing correct dialogue options during "events." Completing character-specific side quests. Skill Upgrades Users "explore" different areas of the town to
Governance & finance mechanisms (practical options) bound town project