Zuma Deluxe Level Editor

Released in 2003 by PopCap Games, Zuma Deluxe is often cited as the grandfather of the "match-3 shooter" genre. The premise is deceptively simple: control a stone frog idol at the center of a screen, shooting colored balls from its mouth to form lines of three or more, preventing a chain of spheres from reaching the golden skull at the end of the path.

This is the game's "brain." By editing this file, you can change the ball speed, required points to win, ball color variety, and which stages appear in each world. Graphics & Alpha Images: Zuma Deluxe Level Editor

For nearly two decades, players have mastered the 60-plus levels of the "Adventure" mode and lost countless hours to the "Gauntlet" survival mode. But eventually, a question arises in the mind of every dedicated fan: What happens when the official levels run out? Released in 2003 by PopCap Games, Zuma Deluxe

A modern, browser-based tool that allows users to generate and move vertices to create new paths visually rather than through raw code. alula/zuma-editor (GitHub) Graphics & Alpha Images: For nearly two decades,

As of 2024-2025, new developments are emerging. An open-source project called (a reimplementation of the engine in SDL2) is under development. This will eventually lead to:

For those looking to take their level design to the next level, the Zuma Deluxe Level Editor offers several advanced features. These include: