Moho Pro Animation __link__ Link

You move the playhead to frame 0 (the setup pose). Then, you move to frame 10, rotate the arm bone, and hit "Record." Moho creates the tween frames. You repeat for the walk cycle.

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Animating a character turning their head from front to side view is notoriously difficult in rigged 2D. Vitruvian Bones solve this. You can draw a character's head at three angles (Front, 3/4, Side), bind them to a single bone, and smoothly transition between them. It creates the illusion of 3D depth using flat 2D assets. moho pro animation