To avoid flicker, developers used off-screen Image buffers:
. This resolution was the standard for high-end "feature phones" and early smartphones, most notably those running the operating systems, such as the Nokia 5800 XpressMusic Key Aspects of 640x360 Java Games Resolution & Aspect Ratio : The 640x360 resolution provides a 16:9 widescreen aspect ratio java games 640x360 portable
For Java (J2ME) games, you are primarily looking for titles developed for Symbian S60v5 and Symbian^3 devices like the Nokia 5800 XpressMusic Go to product viewer dialog for this item. or N8 Go to product viewer dialog for this item. To avoid flicker, developers used off-screen Image buffers:
Look for collections uploaded by users like “The Java Preservation Society” . To avoid flicker
Future work in this area could include: