In the original PES 6 engine, players are assigned a "Face Type." This is usually set to either (internal game models) or Special (high-quality unique models).
If you are generating a report for your patch users, ensure your face_list.txt adheres to this structure to avoid crashes: pes 6 preset face list fix
The "fix" usually addresses a common modding issue: when installing patches, original preset faces may become "greyed out," mismatched, or lost if the map.txt (used by Kitserver) or the Option File ( EDIT6.bin ) does not correctly reference the internal AFS ID. In the original PES 6 engine, players are
Veteran modders use a Python script or Excel macro to generate the map.txt file based on a folder structure. In the original PES 6 engine