The game world is divided into distinct biomes. A common mistake is wandering aimlessly looking for the "Toro" cards or hidden items.
Maintenance & upgrades
Minimal implementation roadmap (high-level, 3 phases) toro+7+walkthrough+better
| Role | Best Class | Key Ability | Why Better | | :--- | :--- | :--- | :--- | | | Paladin | Guardian Aura + Cover | Not just damage soak—provides debuff immunity to adjacent allies. | | DPS | Ninja | Dual Wield + Shadowbind | Shadowbind locks one enemy for 2 turns. Control > Damage. | | Mage | Time Mage | Haste + Stop | Stop breaks Toro+7 AI. Enemies don’t gain resistance to Stop until NG+9. | | Healer | Chemist | Mix + Regen All | Healing items scale better than spells at +7 difficulty. | The game world is divided into distinct biomes
The max win is 10,000x your stake. This almost exclusively happens in the Lucky Seven (7x multiplier) phase. Final Verdict | | DPS | Ninja | Dual Wield